Initialize engine version: 5.4.1f1 (649f48bbbf0f)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 560 Ti (ID=0x1200)
    Vendor:   NVIDIA
    VRAM:     978 MB
Begin MonoManager ReloadAssembly
Platform assembly: D:\Desktop\b2\BoxKingdom_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Desktop\b2\BoxKingdom_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Desktop\b2\BoxKingdom_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Desktop\b2\BoxKingdom_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Desktop\b2\BoxKingdom_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\Desktop\b2\BoxKingdom_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\Desktop\b2\BoxKingdom_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\Desktop\b2\BoxKingdom_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Completed reload, in  0.293 seconds
Platform assembly: D:\Desktop\b2\BoxKingdom_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\Desktop\b2\BoxKingdom_Data\Managed\System.dll (this message is harmless)
desktop: 1920x1080 60Hz; virtual: 3520x1080 at -1600,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.688919 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 5.773993 ms

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 547.
Total: 0.321693 ms (FindLiveObjects: 0.034643 ms CreateObjectMapping: 0.034973 ms MarkObjects: 0.247786 ms  DeleteObjects: 0.003629 ms)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:get_transform ()
  at Seed.<Start>m__71 () [0x00000] in <filename unknown>:0 
  at Gameplay+<UpdateDrawingOrder>c__Iterator1.<>m__33 (.ObjectToDraw o) [0x00000] in <filename unknown>:0 
  at System.Linq.SortSequenceContext`2[Gameplay+ObjectToDraw,System.Single].Initialize (.ObjectToDraw[] elements) [0x00000] in <filename unknown>:0 
  at System.Linq.QuickSort`1[Gameplay+ObjectToDraw].PerformSort () [0x00000] in <filename unknown>:0 
  at System.Linq.QuickSort`1+<Sort>c__Iterator21[Gameplay+ObjectToDraw].MoveNext () [0x00000] in <filename unknown>:0 
  at Gameplay+<UpdateDrawingOrder>c__Iterator1.MoveNext () [0x00000] in <filename unknown>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0 
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
Gameplay:Start()
 
(Filename:  Line: -1)

Setting up 2 worker threads for Enlighten.
  Thread -> id: 2254 -> priority: 1 
  Thread -> id: 1504 -> priority: 1 
